Tag: html5
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Webcam to canvas or data URI with HTML5 and Javascript
This post has been sitting around unfinished since April so I thought I should finish it and get it out there. In this post I am going to show how you can capture an image from a webcam via JavaScript and convert it to a Data URI which can then be saved in a database…
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Windows 8 start screen in HTML, CSS and Javascript
About 7 or 8 months ago I built a tile based launch page at work to launch learning modules which looked similar to the Windows 8 start screen. When I had spare time I kept building on and adding 3D animations to match it even closer to Windows 8. Then I kind of forgot about…
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JS Transform Handles
The other day I was playing around with Mozilla’s Popcorn Maker and I had the idea of using HTML/JS/CSS to create transformable divs using transform handles and a bounding box. I did a quick search for any existing examples of HTML transform handles but i couldn’t find anything so I decided to give it a…
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Leveraging iOS hardware via the browser with Javascript
Just another quick post tonight. I have bigger one lined up for tomorrow I promise. I just wanted to show a little experiment I did a while back with JavaScript – accessing the Accelerometer and Compass data in Safari on the iPad. Below is a short video demonstrating it if you don’t have access to an…
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painty – A simple HTML5 web app for the iPad
As you may know I have been mucking around with HTML5’s canvas element lately. Here is an evolution of the paint mixing example I showed a couple posts back. I decided to turn it into a simple iPad web app. Check out the video below and visit the following URL on an iPad to try…
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Javascript and Canvas wet paint mixing
Here is an experiment I did to learn how the HTML5 Canvas tag works. I wanted to know how to manipulate pixels so I attempted to port my AS3 paint mixing to Javascript. I was surprised by the performance although it doesn’t seem to be as fast as the Flash version, and it is definitely…